Day of Infamy is a multiplayer tactical first-person shooter video game developed and published by New World Interactive set during the events of the European Theatre of World War II.[1][2] It is a spinoff of New World Interactive's previous title Insurgency, from which it takes most of its gameplay elements. Day of Infamy uses Valve's Source engine.[3][4]
The game was released for Microsoft Windows, macOS, and Linux on March 23, 2017.[5][6] The final update for the game was released on December 21, 2017, after which official support and community modding efforts died down. Insurgency: Sandstorm, released in 2018 by New World Interactive as a sequel to Insurgency, contains many of the features introduced in Day of Infamy, and can be considered its spiritual successor.
Day of Infamy Game
Day of Infamy draws much of its gameplay from Insurgency. Day of Infamy lacks a crosshair, HUD map, and on certain servers, a kill feed.[7][8] Players can die very quickly from very few shots. Respawns occur in waves to simulate reinforcements (when the team has these waves available).[8] Each player gets a number of Supply Points they can spend on weapons and gear for their soldier, a class in each team to select and a weight system which affects stamina and player speed. Each team receives a certain number of reinforcement waves dependent on game mode, and gains supply points by completing map objectives and killing players from the opposing team.[1][8]
There are nine classes players can choose from: Rifleman, Assault, Support, Flamethrower, Engineer, Machinegunner, Sniper, Radioman, and Officer. Each class has mostly unique armaments, equipment, and attachments to suit their roles, such as long-range scopes for Sniper, submachine guns for Assault, or deployable ammunition packs for Support. The Officer and Radioman classes are designed to work together to request fire support, a teamwork-oriented feature introduced in this game where the Officer can request special assistance such as artillery, aircraft strafes, or dive bomber strikes.
Day of Infamy began as a free mod developed for their previous title, Insurgency.[9][10] The mod was released on the Steam Workshop on January 16, 2016, and was updated through May 26, 2016. A closed alpha was released on July 19, 2016.[11] Day of Infamy was approved for release on Steam's Early Access program on July 28, 2016.[12] The game entered the beta phase on December 22, 2016,[13] and left Early Access on March 23, 2017.[14][15] The game's final update was released on December 21, 2017.
Deluxe Edition includes the full 28 minute soundtrack of in-game music by composer Rich Douglas, plus three unit items to help start your collection: 101st Airborne Division, Seaforth Highlanders of Canada, and the 1. Fallschirmjager Division.
Respawning is one system within Day of Infamy that is emblematic of the design direction. The one-bullet time-to-kill is another imposing factor on gameplay, that fundamentally shapes how the game functions. Because the consequences for dying are so steep, players work hard not to, and tactical gameplay that is a waste of time in faster moving shooters really shines in Day of Infamy.
Passed Inspection: Nice map, components and well-written rules all produced on a limited budget. High solitaire playability. Great fun and high replay value. Comes with a free war game on a postcard!
Day of Infamy is a game in a plastic bag. Its price is based upon whether the purchaser buys the game with mounted and cut counters or "do it yourself" counters, which come on a sheet and need to be mounted and cut. Upon opening the bag, the purchaser will discover a full-color cover, a stapled instruction booklet, a full color 11 x 17 map of Pearl Harbor, the full-color counters, and a Game Record Track with a chart for random events. In order to play Day of Infamy, the player will need a six-sided die and a standard deck of playing cards.
The game can be played by two players or as a solitaire game with the player controlling the Japanese. The turn sequence is controlled by the playing card deck; each card drawn allows the American player to activate anti-aircraft guns, move ships out of Battleship Row, launch P40s and P36 fighters and raise the alert level at the air bases and harbor. The Japanese player can launch fighters as well as torpedo or dive bombers, attack with the air units, fly back to re-arm at his carriers or even attack with Kairyu mini subs. Optional rules cover the early return of the USS Enterprise with its compliment of F4F Wildcat fighters!
Each side has specific goals that must be achieved for victory points. At the end of the six-turn game, the victory points are totaled up and the results compared to a chart. Results run from ending the war in 1942 with a collapse of the Imperial Japanese government to a total Japanese victory with the US abandoning Hawaii but retaliating in 1945 by dropping A-bombs on Tokyo. It is interesting to note that there is no victory condition that allows Japan to win the war.
Aside from the limited options on the American side, the game has a few weaknesses. The Record Track could use a turn-counter marker, and a few of the rules need clarifying. I found the "attack group wave" rules to be a little confusing. Nonetheless, Day of Infamy: The Attack on Pearl Harbor is a fun and fascinating game with tons of replay value (especially for the solitaire gamer).
Day of Infamy (also known as DOI) is a multiplayer first-person shooter video game developed and published by New World Interactive. The game was released on March 23, 2017 on Steam, after 238 days in Steam Early Access.[1]
There are 10 ranks in-game. Once a player reaches the top rank, having earned a total of 1,000,000 experience points from in-game, they will be able to embark on the next Tour. Each tour is 1,000,000 points and when reset, the player start at the bottom rank with 0 points once again. However, underneath the rank icon on the scoreboard and in the "Profile" tab, will be stars to indicate which Tour the player is on.
10 game modes provide a variety of objectives including: capturing areas, assassinating officers, stealing enemy intelligence, and destroying anti-aircraft guns, fuel dumps and radio communication centers. Multiplayer gameplay features large-scale battles with many reinforcement waves, as well as smaller scale operations with objective-based reinforcements. Cooperative gameplay features three distinct game modes against challenging AI enemy troops.
Day of Infamy features a vast arsenal of over 70 historical weapons and attachments. While multiple attachments are shared across different weapons, their use is locked to specific classes. Cosmetic items such as melee weapons, rifle skins, and cloth wraps can be unlocked by completing weapon challenges. Unlocks do not provide players with any gameplay advantage.
Units change the way the player character appear in-game, each having a unique aesthetic look and appropriate insignia. Units are strictly cosmetic items thus not change or add any gameplay mechanics. "First Wave" units were provided exclusively to all Early Access players. These units will not be obtainable by non-early access purchasers unless traded for:[2]
Day of Infamy is the standalone version of the Insurgency mod Day of Infamy, and is set to be the spiritual successor of Day of Defeat. The game is set in the Western Front of World War II, and objectives involve capturing and defending objectives to increase territory and spawn waves. Aiming for more realism than most first person shooters, many UI elements such as a health bar and crosshair has been omitted. However, compromises with realism has been made for the sake of gameplay, which explains some anachronistic weaponry in the arsenal. Teams are split into various classes, namely:
Allied forces consist of the Commonwealth and the US Army and Axis forces consist of the Wehrmacht. Each team has different equipment that promotes different playstyles. As of the game's full release, it also includes custom "units" that players can unlock via progression so as to increase the aesthetic variety in each game. To keep this in lieu with realism, maps will only allow for units that have served there. For example, Ortona will allow for Canadian units to be equipped, while Dog Red will disable the selection of US Paratroopers.
The Mauser C96 is available to the officer and flamethrower and holds 10 rounds in its internal magazine. Bizarrely, it can be reloaded mid-clip, with the player pulling the bolt back and watching the unspent rounds fly out one after another in a fantastic and otherworldly fashion seemingly inspired by the Steyr M1912 before adding a fresh clip. In an early iteration of the test branch of the game a "broomhandle" stock was available but it has since been removed.
The Karabiner 98k appears in game as the "Karabiner 98k" and is the standard issue bolt action rifle for the Wehrmacht. It is available for the officer, the radioman, the rifleman, the engineer and the sniper. Only the rifleman can equip rifle grenades.It holds 5 rounds in its internal magazine. Like the other bolt action rifles in game, when reloading the round that is ejected from the ejection port is not accounted for. It can be reloaded with both stripper clips and single rounds.
Equipping the "7x scope" will convert the Karabiner 98k to the sniper variant with a ZF-39 scope. The 4x scope's magnification has been increased to 7x for gameplay purposes. This attachment is only available to the sniper.
The 30mm Schiessbecher rifle grenade launcher, also called Gewehrgranatengerät, is available only to the Wehrmacht rifleman, even the engineer has no access to it. When the game was in alpha, to equip it the character would load in a blank before loading the grenade in. To reload you would chamber another blank prior to loading the next grenade. To de-equip you would remove the blank and remove the grenade launcher. As of beta, this animation has been simplified such that blanks are no longer loaded. 2ff7e9595c
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